Why doesn’t the blind monk leave Central Asia? ——In-depth analysis of hot topics and equipment selection logic
Recently, the "League of Legends" player community has had a heated discussion surrounding "whether the Blind Sin should be released from the Central Asian Hourglass." This article will be interpreted from three dimensions: hot spot data analysis of the entire network in the past 10 days, equipment attribute comparison, and player feedback, and a structured data table is attached.
1. Data tracking of hotly discussed topics across the entire network (last 10 days)
platform | Amount of related topics | core points of dispute |
---|---|---|
12,800+ | "Professional Players' Outfit Controversy" | |
Hupu | 5,600+ | "Is Central Asia dragging its pace?" |
NGA | 3,200+ | "Time to use stopwatch" |
Tik Tok | 9,300+ | "Countermeasures against headwinds" |
2,100+ | "Differences between Eastern and Western production" |
2. Analysis of the compatibility between Central Asia’s hourglass attributes and blind monks
property | numerical value | Blind monk income |
---|---|---|
spell power | 80 | Only W skill benefits |
Armor | 45 | medium income |
Cooldown reduction | 10% | high yield |
active effect | 2.5 seconds golden body | High tactical value |
synthesis cost | 2500g | Drag the rhythm of core equipment |
The data shows:Waste of spell power attributesThis is the main point of contradiction. The blind monk only has a W skill (golden bell cover/iron cloth shirt) with a 0.8 AP bonus. 80 AP only increases the shield value by 64 points, which is equivalent to the damage of a normal attack.
3. Outfit statistics of professional players (version 13.14)
Player ID | Number of sessions | Central Asia appearance rate | alternative equipment |
---|---|---|---|
Canyon | 7 | 0% | dance of death |
Jiejie | 5 | 20% | guardian angel |
Blaber | 6 | 0% | Straker's Challenge Gauntlets |
Oner | 8 | 12.5% | The Bite of Mamotius |
Professional players are more likely to chooseOffensive defensive equipment, the appearance rate of Dance of Death (physical damage reduction) and Demon-Drinking Knife (magic shield) reaches 73%. These two pieces of equipment also provide attack power attributes.
4. Analysis of core dispute points
1.opportunity cost issue: The 2500 gold coins in Central Asia are equivalent to the combination of war hammer + burning gem, which will delay the formation time of the core equipment of the Black Cut/Hemoptysis War Ax by 3-5 minutes.
2.Tactical positioning conflict: As a group-opening jungler, the blind monk cannot use key combos such as R flash during the golden body, while the mage can wait for the skill CD when using the golden body.
3.Version environment impact: The average game duration of the current version 13.14 is 26 minutes, which is 2.3 minutes shorter than the previous version. The rapid prototyping of warrior equipment is more profitable.
5. Outfit suggestions in special situations
Although it is not recommended to go out of Central Asia in regular games, the following three situations can be considered:
• When the opponent has a 5AP lineup (the armor gain returns to zero)
• Serve as the team leader and the enemy has assassins such as Zed/Murloc
• Large late economic overflow replacement stopwatch
According to the latest statistics from OP.GG, the winning rate of Blind Sin Central Asia is only 48.2%, while the winning rate of Dance of Death/Devil-Drinking Knife combination reaches 52.7%. The data difference is significant.
Conclusion:The essence of equipment selection is a balance between risks and benefits. The blind monk's staying in Central Asia is a rational choice based on the version characteristics and hero mechanism, but the specific game still needs to be adjusted flexibly. Players should pay attention to the updates of equipment revisions. The adjustment of warrior equipment in the current test server may change the equipment production logic again.
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